IInfoWindowAdapter

abstract class IInfoWindowAdapter : View

Constructors

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open fun IInfoWindowAdapter(context: Context)

Functions

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open fun addChildrenForAccessibility(outChildren: ArrayList<View>)
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open fun addExtraDataToAccessibilityNodeInfo(    info: AccessibilityNodeInfo,     extraDataKey: String,     arguments: Bundle)
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open fun addFocusables(views: ArrayList<View>, direction: Int)
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open fun addKeyboardNavigationClusters(views: Collection<View>, direction: Int)
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open fun addOnAttachStateChangeListener(listener: View.OnAttachStateChangeListener)
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open fun addOnLayoutChangeListener(listener: View.OnLayoutChangeListener)
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open fun addOnUnhandledKeyEventListener(listener: View.OnUnhandledKeyEventListener)
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open fun addTouchables(views: ArrayList<View>)
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open fun animate(): ViewPropertyAnimator
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open fun announceForAccessibility(text: CharSequence)
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open fun autofill(value: AutofillValue)
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open fun bringToFront()
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open fun buildDrawingCache()
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open fun buildLayer()
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open fun callOnClick(): Boolean
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fun cancelDragAndDrop()
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open fun cancelLongPress()
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fun cancelPendingInputEvents()
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open fun canResolveLayoutDirection(): Boolean
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open fun canResolveTextAlignment(): Boolean
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open fun canResolveTextDirection(): Boolean
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open fun canScrollHorizontally(direction: Int): Boolean
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open fun canScrollVertically(direction: Int): Boolean
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open fun checkInputConnectionProxy(view: View): Boolean
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open fun clearAnimation()
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open fun clearFocus()
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open fun clearViewTranslationCallback()
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open fun combineMeasuredStates(curState: Int, newState: Int): Int
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open fun computeScroll()
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open fun computeSystemWindowInsets(in: WindowInsets, outLocalInsets: Rect): WindowInsets
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open fun createAccessibilityNodeInfo(): AccessibilityNodeInfo
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open fun createContextMenu(menu: ContextMenu)
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open fun destroyDrawingCache()
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open fun dispatchApplyWindowInsets(insets: WindowInsets): WindowInsets
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open fun dispatchCapturedPointerEvent(event: MotionEvent): Boolean
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open fun dispatchConfigurationChanged(newConfig: Configuration)
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open fun dispatchCreateViewTranslationRequest(    viewIds: Map<AutofillId, Array<Long>>,     supportedFormats: Array<Int>,     capability: TranslationCapability,     requests: List<ViewTranslationRequest>)
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open fun dispatchDisplayHint(hint: Int)
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open fun dispatchDragEvent(event: DragEvent): Boolean
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open fun dispatchDrawableHotspotChanged(x: Float, y: Float)
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open fun dispatchFinishTemporaryDetach()
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open fun dispatchGenericMotionEvent(event: MotionEvent): Boolean
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open fun dispatchKeyEvent(event: KeyEvent): Boolean
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open fun dispatchKeyEventPreIme(event: KeyEvent): Boolean
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open fun dispatchKeyShortcutEvent(event: KeyEvent): Boolean
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open fun dispatchNestedFling(    velocityX: Float,     velocityY: Float,     consumed: Boolean): Boolean
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open fun dispatchNestedPreFling(velocityX: Float, velocityY: Float): Boolean
open fun dispatchNestedPrePerformAccessibilityAction(action: Int, arguments: Bundle): Boolean
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open fun dispatchNestedPreScroll(    dx: Int,     dy: Int,     consumed: Array<Int>,     offsetInWindow: Array<Int>): Boolean
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open fun dispatchNestedScroll(    dxConsumed: Int,     dyConsumed: Int,     dxUnconsumed: Int,     dyUnconsumed: Int,     offsetInWindow: Array<Int>): Boolean
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open fun dispatchPointerCaptureChanged(hasCapture: Boolean)
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open fun dispatchPopulateAccessibilityEvent(event: AccessibilityEvent): Boolean
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open fun dispatchProvideAutofillStructure(structure: ViewStructure, flags: Int)
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open fun dispatchProvideStructure(structure: ViewStructure)
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open fun dispatchScrollCaptureSearch(    localVisibleRect: Rect,     windowOffset: Point,     targets: Consumer<ScrollCaptureTarget>)
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open fun dispatchStartTemporaryDetach()
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open fun dispatchSystemUiVisibilityChanged(visibility: Int)
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open fun dispatchTouchEvent(event: MotionEvent): Boolean
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open fun dispatchTrackballEvent(event: MotionEvent): Boolean
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open fun dispatchUnhandledMove(focused: View, direction: Int): Boolean
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open fun dispatchWindowFocusChanged(hasFocus: Boolean)
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open fun dispatchWindowInsetsAnimationEnd(animation: WindowInsetsAnimation)
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open fun dispatchWindowInsetsAnimationPrepare(animation: WindowInsetsAnimation)
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open fun dispatchWindowInsetsAnimationProgress(insets: WindowInsets, runningAnimations: List<WindowInsetsAnimation>): WindowInsets
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open fun dispatchWindowSystemUiVisiblityChanged(visible: Int)
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open fun dispatchWindowVisibilityChanged(visibility: Int)
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open fun draw(canvas: Canvas)
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open fun drawableHotspotChanged(x: Float, y: Float)
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open fun findFocus(): View
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fun findOnBackInvokedDispatcher(): OnBackInvokedDispatcher
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fun <T : View?> findViewById(id: Int): T
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open fun findViewsWithText(    outViews: ArrayList<View>,     searched: CharSequence,     flags: Int)
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fun <T : View?> findViewWithTag(tag: Any): T
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open fun focusSearch(direction: Int): View
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open fun forceHasOverlappingRendering(hasOverlappingRendering: Boolean)
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open fun forceLayout()
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open fun gatherTransparentRegion(region: Region): Boolean
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open fun generateDisplayHash(    hashAlgorithm: String,     bounds: Rect,     executor: Executor,     callback: DisplayHashResultCallback)
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open fun generateViewId(): Int
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open fun getAccessibilityClassName(): CharSequence
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open fun getAccessibilityDelegate(): View.AccessibilityDelegate
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open fun getAccessibilityLiveRegion(): Int
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open fun getAccessibilityNodeProvider(): AccessibilityNodeProvider
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open fun getAccessibilityPaneTitle(): CharSequence
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open fun getAccessibilityTraversalAfter(): Int
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open fun getAccessibilityTraversalBefore(): Int
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open fun getAlpha(): Float
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open fun getAnimation(): Animation
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open fun getAnimationMatrix(): Matrix
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open fun getApplicationWindowToken(): IBinder
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open fun getAttributeResolutionStack(attribute: Int): Array<Int>
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open fun getAttributeSourceResourceMap(): Map<Integer, Integer>
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open fun getAutofillHints(): Array<String>
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fun getAutofillId(): AutofillId
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open fun getAutofillType(): Int
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open fun getAutofillValue(): AutofillValue
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open fun getBackground(): Drawable
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open fun getBackgroundTintBlendMode(): BlendMode
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open fun getBackgroundTintList(): ColorStateList
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open fun getBackgroundTintMode(): PorterDuff.Mode
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open fun getBaseline(): Int
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fun getBottom(): Int
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open fun getCameraDistance(): Float
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open fun getClipBounds(): Rect
open fun getClipBounds(outRect: Rect): Boolean
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fun getClipToOutline(): Boolean
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fun getContentCaptureSession(): ContentCaptureSession
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open fun getContentDescription(): CharSequence
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fun getContext(): Context
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fun getDefaultFocusHighlightEnabled(): Boolean
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open fun getDefaultSize(size: Int, measureSpec: Int): Int
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open fun getDisplay(): Display
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fun getDrawableState(): Array<Int>
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open fun getDrawingCache(): Bitmap
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open fun getDrawingCacheBackgroundColor(): Int
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open fun getDrawingCacheQuality(): Int
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open fun getDrawingRect(outRect: Rect)
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open fun getDrawingTime(): Long
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open fun getElevation(): Float
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open fun getExplicitStyle(): Int
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open fun getFilterTouchesWhenObscured(): Boolean
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open fun getFitsSystemWindows(): Boolean
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open fun getFocusable(): Int
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open fun getFocusables(direction: Int): ArrayList<View>
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open fun getFocusedRect(r: Rect)
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open fun getForeground(): Drawable
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open fun getForegroundGravity(): Int
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open fun getForegroundTintBlendMode(): BlendMode
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open fun getForegroundTintList(): ColorStateList
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open fun getForegroundTintMode(): PorterDuff.Mode
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open fun getGlobalVisibleRect(r: Rect, globalOffset: Point): Boolean
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open fun getHandler(): Handler
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fun getHasOverlappingRendering(): Boolean
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fun getHeight(): Int
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open fun getHitRect(outRect: Rect)
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open fun getHorizontalFadingEdgeLength(): Int
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open fun getHorizontalScrollbarThumbDrawable(): Drawable
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open fun getHorizontalScrollbarTrackDrawable(): Drawable
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open fun getId(): Int
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open fun getImportantForAccessibility(): Int
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open fun getImportantForAutofill(): Int
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open fun getImportantForContentCapture(): Int
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abstract fun getInfoContents(marker: MPIMarker): View
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abstract fun getInfoWindow(marker: MPIMarker): View
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open fun getKeepScreenOn(): Boolean
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open fun getKeyDispatcherState(): KeyEvent.DispatcherState
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open fun getLabelFor(): Int
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open fun getLayerType(): Int
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open fun getLayoutDirection(): Int
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open fun getLayoutParams(): ViewGroup.LayoutParams
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fun getLeft(): Int
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fun getLocalVisibleRect(r: Rect): Boolean
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open fun getLocationInSurface(location: Array<Int>)
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open fun getLocationInWindow(outLocation: Array<Int>)
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open fun getLocationOnScreen(outLocation: Array<Int>)
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open fun getMatrix(): Matrix
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fun getMeasuredHeight(): Int
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fun getMeasuredHeightAndState(): Int
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fun getMeasuredState(): Int
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fun getMeasuredWidth(): Int
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fun getMeasuredWidthAndState(): Int
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open fun getMinimumHeight(): Int
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open fun getMinimumWidth(): Int
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open fun getNextClusterForwardId(): Int
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open fun getNextFocusDownId(): Int
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open fun getNextFocusForwardId(): Int
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open fun getNextFocusLeftId(): Int
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open fun getNextFocusRightId(): Int
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open fun getNextFocusUpId(): Int
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open fun getOnFocusChangeListener(): View.OnFocusChangeListener
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open fun getOutlineAmbientShadowColor(): Int
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open fun getOutlineProvider(): ViewOutlineProvider
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open fun getOutlineSpotShadowColor(): Int
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open fun getOverlay(): ViewOverlay
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open fun getOverScrollMode(): Int
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open fun getPaddingBottom(): Int
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open fun getPaddingEnd(): Int
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open fun getPaddingLeft(): Int
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open fun getPaddingRight(): Int
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open fun getPaddingStart(): Int
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open fun getPaddingTop(): Int
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fun getParent(): ViewParent
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open fun getParentForAccessibility(): ViewParent
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open fun getPivotX(): Float
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open fun getPivotY(): Float
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open fun getPointerIcon(): PointerIcon
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fun getPreferKeepClearRects(): List<Rect>
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open fun getReceiveContentMimeTypes(): Array<String>
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open fun getResources(): Resources
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fun getRevealOnFocusHint(): Boolean
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fun getRight(): Int
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open fun getRootSurfaceControl(): AttachedSurfaceControl
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open fun getRootView(): View
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open fun getRootWindowInsets(): WindowInsets
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open fun getRotation(): Float
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open fun getRotationX(): Float
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open fun getRotationY(): Float
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open fun getScaleX(): Float
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open fun getScaleY(): Float
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open fun getScrollBarDefaultDelayBeforeFade(): Int
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open fun getScrollBarFadeDuration(): Int
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open fun getScrollBarSize(): Int
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open fun getScrollBarStyle(): Int
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open fun getScrollCaptureHint(): Int
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open fun getScrollIndicators(): Int
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fun getScrollX(): Int
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fun getScrollY(): Int
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open fun getSolidColor(): Int
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open fun getSourceLayoutResId(): Int
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fun getStateDescription(): CharSequence
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open fun getStateListAnimator(): StateListAnimator
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open fun getSystemGestureExclusionRects(): List<Rect>
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open fun getSystemUiVisibility(): Int
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open fun getTag(): Any
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open fun getTextAlignment(): Int
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open fun getTextDirection(): Int
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open fun getTooltipText(): CharSequence
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fun getTop(): Int
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open fun getTouchables(): ArrayList<View>
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open fun getTouchDelegate(): TouchDelegate
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open fun getTransitionAlpha(): Float
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open fun getTransitionName(): String
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open fun getTranslationX(): Float
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open fun getTranslationY(): Float
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open fun getTranslationZ(): Float
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open fun getUniqueDrawingId(): Long
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open fun getVerticalFadingEdgeLength(): Int
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open fun getVerticalScrollbarPosition(): Int
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open fun getVerticalScrollbarThumbDrawable(): Drawable
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open fun getVerticalScrollbarTrackDrawable(): Drawable
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open fun getVerticalScrollbarWidth(): Int
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open fun getViewTranslationResponse(): ViewTranslationResponse
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open fun getViewTreeObserver(): ViewTreeObserver
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open fun getVisibility(): Int
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fun getWidth(): Int
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open fun getWindowId(): WindowId
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open fun getWindowInsetsController(): WindowInsetsController
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open fun getWindowSystemUiVisibility(): Int
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open fun getWindowToken(): IBinder
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open fun getWindowVisibility(): Int
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open fun getWindowVisibleDisplayFrame(outRect: Rect)
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open fun getX(): Float
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open fun getY(): Float
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open fun getZ(): Float
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open fun hasExplicitFocusable(): Boolean
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open fun hasFocus(): Boolean
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open fun hasFocusable(): Boolean
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open fun hasNestedScrollingParent(): Boolean
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open fun hasOnClickListeners(): Boolean
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open fun hasOnLongClickListeners(): Boolean
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open fun hasOverlappingRendering(): Boolean
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open fun hasPointerCapture(): Boolean
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open fun hasTransientState(): Boolean
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open fun hasWindowFocus(): Boolean
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open fun inflate(    context: Context,     resource: Int,     root: ViewGroup): View
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open fun invalidate(dirty: Rect)
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open fun invalidateDrawable(drawable: Drawable)
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open fun invalidateOutline()
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open fun isAccessibilityFocused(): Boolean
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open fun isAccessibilityHeading(): Boolean
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open fun isActivated(): Boolean
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open fun isAttachedToWindow(): Boolean
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open fun isAutoHandwritingEnabled(): Boolean
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open fun isClickable(): Boolean
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open fun isContextClickable(): Boolean
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open fun isDirty(): Boolean
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open fun isDrawingCacheEnabled(): Boolean
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open fun isDuplicateParentStateEnabled(): Boolean
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open fun isEnabled(): Boolean
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fun isFocusable(): Boolean
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fun isFocusableInTouchMode(): Boolean
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open fun isFocused(): Boolean
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fun isFocusedByDefault(): Boolean
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open fun isForceDarkAllowed(): Boolean
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open fun isHapticFeedbackEnabled(): Boolean
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open fun isHardwareAccelerated(): Boolean
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open fun isHorizontalFadingEdgeEnabled(): Boolean
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open fun isHorizontalScrollBarEnabled(): Boolean
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open fun isHovered(): Boolean
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open fun isImportantForAccessibility(): Boolean
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fun isImportantForAutofill(): Boolean
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fun isImportantForContentCapture(): Boolean
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open fun isInEditMode(): Boolean
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open fun isInLayout(): Boolean
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open fun isInTouchMode(): Boolean
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fun isKeyboardNavigationCluster(): Boolean
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open fun isLaidOut(): Boolean
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open fun isLayoutDirectionResolved(): Boolean
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open fun isLayoutRequested(): Boolean
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open fun isLongClickable(): Boolean
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open fun isNestedScrollingEnabled(): Boolean
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open fun isOpaque(): Boolean
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open fun isPaddingRelative(): Boolean
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open fun isPivotSet(): Boolean
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fun isPreferKeepClear(): Boolean
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open fun isPressed(): Boolean
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open fun isSaveEnabled(): Boolean
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open fun isSaveFromParentEnabled(): Boolean
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open fun isScreenReaderFocusable(): Boolean
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open fun isScrollbarFadingEnabled(): Boolean
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open fun isScrollContainer(): Boolean
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open fun isSelected(): Boolean
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fun isShowingLayoutBounds(): Boolean
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open fun isShown(): Boolean
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open fun isSoundEffectsEnabled(): Boolean
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fun isTemporarilyDetached(): Boolean
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open fun isTextAlignmentResolved(): Boolean
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open fun isTextDirectionResolved(): Boolean
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open fun isVerticalFadingEdgeEnabled(): Boolean
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open fun isVerticalScrollBarEnabled(): Boolean
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open fun isVisibleToUserForAutofill(virtualId: Int): Boolean
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open fun jumpDrawablesToCurrentState()
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open fun keyboardNavigationClusterSearch(currentCluster: View, direction: Int): View
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open fun layout(    l: Int,     t: Int,     r: Int,     b: Int)
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fun measure(widthMeasureSpec: Int, heightMeasureSpec: Int)
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open fun offsetLeftAndRight(offset: Int)
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open fun offsetTopAndBottom(offset: Int)
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open fun onApplyWindowInsets(insets: WindowInsets): WindowInsets
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open fun onCancelPendingInputEvents()
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open fun onCapturedPointerEvent(event: MotionEvent): Boolean
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open fun onCheckIsTextEditor(): Boolean
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open fun onCreateInputConnection(outAttrs: EditorInfo): InputConnection
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open fun onCreateViewTranslationRequest(supportedFormats: Array<Int>, requestsCollector: Consumer<ViewTranslationRequest>)
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open fun onCreateVirtualViewTranslationRequests(    virtualIds: Array<Long>,     supportedFormats: Array<Int>,     requestsCollector: Consumer<ViewTranslationRequest>)
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open fun onDragEvent(event: DragEvent): Boolean
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open fun onDrawForeground(canvas: Canvas)
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open fun onFilterTouchEventForSecurity(event: MotionEvent): Boolean
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open fun onFinishTemporaryDetach()
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open fun onGenericMotionEvent(event: MotionEvent): Boolean
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open fun onHoverChanged(hovered: Boolean)
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open fun onHoverEvent(event: MotionEvent): Boolean
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open fun onInitializeAccessibilityEvent(event: AccessibilityEvent)
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open fun onInitializeAccessibilityNodeInfo(info: AccessibilityNodeInfo)
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open fun onKeyDown(keyCode: Int, event: KeyEvent): Boolean
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open fun onKeyLongPress(keyCode: Int, event: KeyEvent): Boolean
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open fun onKeyMultiple(    keyCode: Int,     repeatCount: Int,     event: KeyEvent): Boolean
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open fun onKeyPreIme(keyCode: Int, event: KeyEvent): Boolean
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open fun onKeyShortcut(keyCode: Int, event: KeyEvent): Boolean
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open fun onKeyUp(keyCode: Int, event: KeyEvent): Boolean
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open fun onPointerCaptureChange(hasCapture: Boolean)
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open fun onPopulateAccessibilityEvent(event: AccessibilityEvent)
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open fun onProvideAutofillStructure(structure: ViewStructure, flags: Int)
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open fun onProvideAutofillVirtualStructure(structure: ViewStructure, flags: Int)
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open fun onProvideContentCaptureStructure(structure: ViewStructure, flags: Int)
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open fun onProvideStructure(structure: ViewStructure)
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open fun onProvideVirtualStructure(structure: ViewStructure)
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open fun onReceiveContent(payload: ContentInfo): ContentInfo
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open fun onResolvePointerIcon(event: MotionEvent, pointerIndex: Int): PointerIcon
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open fun onRtlPropertiesChanged(layoutDirection: Int)
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open fun onScreenStateChanged(screenState: Int)
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open fun onScrollCaptureSearch(    localVisibleRect: Rect,     windowOffset: Point,     targets: Consumer<ScrollCaptureTarget>)
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open fun onStartTemporaryDetach()
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open fun onTouchEvent(event: MotionEvent): Boolean
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open fun onTrackballEvent(event: MotionEvent): Boolean
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open fun onViewTranslationResponse(response: ViewTranslationResponse)
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open fun onVirtualViewTranslationResponses(response: LongSparseArray<ViewTranslationResponse>)
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open fun onVisibilityAggregated(isVisible: Boolean)
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open fun onWindowFocusChanged(hasWindowFocus: Boolean)
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open fun onWindowSystemUiVisibilityChanged(visible: Int)
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open fun performAccessibilityAction(action: Int, arguments: Bundle): Boolean
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open fun performClick(): Boolean
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open fun performContextClick(x: Float, y: Float): Boolean
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open fun performHapticFeedback(feedbackConstant: Int): Boolean
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open fun performLongClick(): Boolean
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open fun performReceiveContent(payload: ContentInfo): ContentInfo
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open fun playSoundEffect(soundConstant: Int)
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open fun post(action: Runnable): Boolean
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open fun postDelayed(action: Runnable, delayMillis: Long): Boolean
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open fun postInvalidate()
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open fun postInvalidateDelayed(delayMilliseconds: Long)
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open fun postInvalidateOnAnimation()
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open fun postOnAnimation(action: Runnable)
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open fun postOnAnimationDelayed(action: Runnable, delayMillis: Long)
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open fun refreshDrawableState()
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open fun releasePointerCapture()
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open fun removeCallbacks(action: Runnable): Boolean
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open fun removeOnAttachStateChangeListener(listener: View.OnAttachStateChangeListener)
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open fun removeOnLayoutChangeListener(listener: View.OnLayoutChangeListener)
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open fun removeOnUnhandledKeyEventListener(listener: View.OnUnhandledKeyEventListener)
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open fun requestApplyInsets()
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open fun requestFitSystemWindows()
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fun requestFocus(): Boolean
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fun requestFocusFromTouch(): Boolean
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open fun requestLayout()
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open fun requestPointerCapture()
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open fun requestRectangleOnScreen(rectangle: Rect): Boolean
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fun requestUnbufferedDispatch(event: MotionEvent)
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fun <T : View?> requireViewById(id: Int): T
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open fun resetPivot()
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open fun resolveSize(size: Int, measureSpec: Int): Int
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open fun resolveSizeAndState(    size: Int,     measureSpec: Int,     childMeasuredState: Int): Int
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open fun restoreDefaultFocus(): Boolean
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open fun restoreHierarchyState(container: SparseArray<Parcelable>)
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fun saveAttributeDataForStyleable(    context: Context,     styleable: Array<Int>,     attrs: AttributeSet,     t: TypedArray,     defStyleAttr: Int,     defStyleRes: Int)
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open fun saveHierarchyState(container: SparseArray<Parcelable>)
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open fun scheduleDrawable(    who: Drawable,     what: Runnable,     when: Long)
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open fun scrollBy(x: Int, y: Int)
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open fun scrollTo(x: Int, y: Int)
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open fun sendAccessibilityEvent(eventType: Int)
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open fun sendAccessibilityEventUnchecked(event: AccessibilityEvent)
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open fun setAccessibilityDelegate(delegate: View.AccessibilityDelegate)
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open fun setAccessibilityHeading(isHeading: Boolean)
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open fun setAccessibilityLiveRegion(mode: Int)
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open fun setAccessibilityPaneTitle(accessibilityPaneTitle: CharSequence)
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open fun setAccessibilityTraversalAfter(afterId: Int)
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open fun setAccessibilityTraversalBefore(beforeId: Int)
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open fun setActivated(activated: Boolean)
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open fun setAllowClickWhenDisabled(clickableWhenDisabled: Boolean)
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open fun setAlpha(alpha: Float)
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open fun setAnimation(animation: Animation)
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open fun setAnimationMatrix(matrix: Matrix)
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open fun setAutofillHints(autofillHints: Array<String>)
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open fun setAutofillId(id: AutofillId)
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open fun setAutoHandwritingEnabled(enabled: Boolean)
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open fun setBackground(background: Drawable)
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open fun setBackgroundColor(color: Int)
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open fun setBackgroundDrawable(background: Drawable)
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open fun setBackgroundResource(resid: Int)
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open fun setBackgroundTintBlendMode(blendMode: BlendMode)
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open fun setBackgroundTintList(tint: ColorStateList)
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open fun setBackgroundTintMode(tintMode: PorterDuff.Mode)
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fun setBottom(bottom: Int)
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open fun setCameraDistance(distance: Float)
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open fun setClickable(clickable: Boolean)
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open fun setClipBounds(clipBounds: Rect)
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open fun setClipToOutline(clipToOutline: Boolean)
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open fun setContentCaptureSession(contentCaptureSession: ContentCaptureSession)
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open fun setContentDescription(contentDescription: CharSequence)
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open fun setContextClickable(contextClickable: Boolean)
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open fun setDefaultFocusHighlightEnabled(defaultFocusHighlightEnabled: Boolean)
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open fun setDrawingCacheBackgroundColor(color: Int)
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open fun setDrawingCacheEnabled(enabled: Boolean)
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open fun setDrawingCacheQuality(quality: Int)
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open fun setDuplicateParentStateEnabled(enabled: Boolean)
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open fun setElevation(elevation: Float)
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open fun setEnabled(enabled: Boolean)
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open fun setFadingEdgeLength(length: Int)
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open fun setFilterTouchesWhenObscured(enabled: Boolean)
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open fun setFitsSystemWindows(fitSystemWindows: Boolean)
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open fun setFocusable(focusable: Boolean)
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open fun setFocusableInTouchMode(focusableInTouchMode: Boolean)
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open fun setFocusedByDefault(isFocusedByDefault: Boolean)
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open fun setForceDarkAllowed(allow: Boolean)
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open fun setForeground(foreground: Drawable)
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open fun setForegroundGravity(gravity: Int)
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open fun setForegroundTintBlendMode(blendMode: BlendMode)
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open fun setForegroundTintList(tint: ColorStateList)
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open fun setForegroundTintMode(tintMode: PorterDuff.Mode)
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open fun setHapticFeedbackEnabled(hapticFeedbackEnabled: Boolean)
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open fun setHasTransientState(hasTransientState: Boolean)
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open fun setHorizontalFadingEdgeEnabled(horizontalFadingEdgeEnabled: Boolean)
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open fun setHorizontalScrollBarEnabled(horizontalScrollBarEnabled: Boolean)
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open fun setHorizontalScrollbarThumbDrawable(drawable: Drawable)
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open fun setHorizontalScrollbarTrackDrawable(drawable: Drawable)
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open fun setHovered(hovered: Boolean)
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open fun setId(id: Int)
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open fun setImportantForAccessibility(mode: Int)
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open fun setImportantForAutofill(mode: Int)
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open fun setImportantForContentCapture(mode: Int)
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open fun setKeepScreenOn(keepScreenOn: Boolean)
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open fun setKeyboardNavigationCluster(isCluster: Boolean)
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open fun setLabelFor(id: Int)
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open fun setLayerPaint(paint: Paint)
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open fun setLayerType(layerType: Int, paint: Paint)
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open fun setLayoutDirection(layoutDirection: Int)
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open fun setLayoutParams(params: ViewGroup.LayoutParams)
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fun setLeft(left: Int)
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fun setLeftTopRightBottom(    left: Int,     top: Int,     right: Int,     bottom: Int)
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open fun setLongClickable(longClickable: Boolean)
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open fun setMinimumHeight(minHeight: Int)
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open fun setMinimumWidth(minWidth: Int)
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open fun setNestedScrollingEnabled(enabled: Boolean)
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open fun setNextClusterForwardId(nextClusterForwardId: Int)
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open fun setNextFocusDownId(nextFocusDownId: Int)
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open fun setNextFocusForwardId(nextFocusForwardId: Int)
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open fun setNextFocusLeftId(nextFocusLeftId: Int)
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open fun setNextFocusRightId(nextFocusRightId: Int)
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open fun setNextFocusUpId(nextFocusUpId: Int)
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open fun setOnApplyWindowInsetsListener(listener: View.OnApplyWindowInsetsListener)
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open fun setOnCapturedPointerListener(l: View.OnCapturedPointerListener)
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open fun setOnClickListener(l: View.OnClickListener)
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open fun setOnContextClickListener(l: View.OnContextClickListener)
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open fun setOnDragListener(l: View.OnDragListener)
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open fun setOnFocusChangeListener(l: View.OnFocusChangeListener)
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open fun setOnGenericMotionListener(l: View.OnGenericMotionListener)
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open fun setOnHoverListener(l: View.OnHoverListener)
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open fun setOnKeyListener(l: View.OnKeyListener)
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open fun setOnLongClickListener(l: View.OnLongClickListener)
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open fun setOnReceiveContentListener(mimeTypes: Array<String>, listener: OnReceiveContentListener)
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open fun setOnScrollChangeListener(l: View.OnScrollChangeListener)
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open fun setOnTouchListener(l: View.OnTouchListener)
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open fun setOutlineAmbientShadowColor(color: Int)
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open fun setOutlineProvider(provider: ViewOutlineProvider)
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open fun setOutlineSpotShadowColor(color: Int)
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open fun setOverScrollMode(overScrollMode: Int)
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open fun setPadding(    left: Int,     top: Int,     right: Int,     bottom: Int)
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open fun setPaddingRelative(    start: Int,     top: Int,     end: Int,     bottom: Int)
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open fun setPivotX(pivotX: Float)
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open fun setPivotY(pivotY: Float)
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open fun setPointerIcon(pointerIcon: PointerIcon)
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fun setPreferKeepClear(preferKeepClear: Boolean)
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fun setPreferKeepClearRects(rects: List<Rect>)
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open fun setPressed(pressed: Boolean)
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open fun setRenderEffect(renderEffect: RenderEffect)
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fun setRevealOnFocusHint(revealOnFocus: Boolean)
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fun setRight(right: Int)
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open fun setRotation(rotation: Float)
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open fun setRotationX(rotationX: Float)
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open fun setRotationY(rotationY: Float)
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open fun setSaveEnabled(enabled: Boolean)
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open fun setSaveFromParentEnabled(enabled: Boolean)
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open fun setScaleX(scaleX: Float)
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open fun setScaleY(scaleY: Float)
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open fun setScreenReaderFocusable(screenReaderFocusable: Boolean)
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open fun setScrollBarDefaultDelayBeforeFade(scrollBarDefaultDelayBeforeFade: Int)
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open fun setScrollBarFadeDuration(scrollBarFadeDuration: Int)
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open fun setScrollbarFadingEnabled(fadeScrollbars: Boolean)
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open fun setScrollBarSize(scrollBarSize: Int)
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open fun setScrollBarStyle(style: Int)
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fun setScrollCaptureCallback(callback: ScrollCaptureCallback)
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open fun setScrollCaptureHint(hint: Int)
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open fun setScrollContainer(isScrollContainer: Boolean)
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open fun setScrollIndicators(indicators: Int)
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open fun setScrollX(value: Int)
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open fun setScrollY(value: Int)
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open fun setSelected(selected: Boolean)
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open fun setSoundEffectsEnabled(soundEffectsEnabled: Boolean)
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open fun setStateDescription(stateDescription: CharSequence)
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open fun setStateListAnimator(stateListAnimator: StateListAnimator)
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open fun setSystemGestureExclusionRects(rects: List<Rect>)
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open fun setSystemUiVisibility(visibility: Int)
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open fun setTag(tag: Any)
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open fun setTextAlignment(textAlignment: Int)
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open fun setTextDirection(textDirection: Int)
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open fun setTooltipText(tooltipText: CharSequence)
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fun setTop(top: Int)
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open fun setTouchDelegate(delegate: TouchDelegate)
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open fun setTransitionAlpha(alpha: Float)
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fun setTransitionName(transitionName: String)
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open fun setTransitionVisibility(visibility: Int)
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open fun setTranslationX(translationX: Float)
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open fun setTranslationY(translationY: Float)
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open fun setTranslationZ(translationZ: Float)
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open fun setVerticalFadingEdgeEnabled(verticalFadingEdgeEnabled: Boolean)
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open fun setVerticalScrollBarEnabled(verticalScrollBarEnabled: Boolean)
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open fun setVerticalScrollbarPosition(position: Int)
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open fun setVerticalScrollbarThumbDrawable(drawable: Drawable)
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open fun setVerticalScrollbarTrackDrawable(drawable: Drawable)
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open fun setViewTranslationCallback(callback: ViewTranslationCallback)
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open fun setVisibility(visibility: Int)
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open fun setWillNotCacheDrawing(willNotCacheDrawing: Boolean)
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open fun setWillNotDraw(willNotDraw: Boolean)
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open fun setWindowInsetsAnimationCallback(callback: WindowInsetsAnimation.Callback)
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open fun setX(x: Float)
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open fun setY(y: Float)
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open fun setZ(z: Float)
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open fun showContextMenu(): Boolean
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open fun startActionMode(callback: ActionMode.Callback): ActionMode
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open fun startAnimation(animation: Animation)
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fun startDrag(    data: ClipData,     shadowBuilder: View.DragShadowBuilder,     myLocalState: Any,     flags: Int): Boolean
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fun startDragAndDrop(    data: ClipData,     shadowBuilder: View.DragShadowBuilder,     myLocalState: Any,     flags: Int): Boolean
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open fun startNestedScroll(axes: Int): Boolean
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open fun stopNestedScroll()
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open fun toString(): String
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open fun transformMatrixToGlobal(matrix: Matrix)
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open fun transformMatrixToLocal(matrix: Matrix)
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open fun unscheduleDrawable(who: Drawable, what: Runnable)
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fun updateDragShadow(shadowBuilder: View.DragShadowBuilder)
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open fun willNotCacheDrawing(): Boolean
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open fun willNotDraw(): Boolean

Inheritors

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