MPCollisionHandling

An enum container for the different ways to handle collisions

Entries

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Will allow markers to overlap, nothing will be removed

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Will hide labels if they are overlapping with another feature such as an icon or another label

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Will hide icons if they are overlapping with another feature such as an icon or another label

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Will hide markers if they are overlapping with another marker

Functions

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Converts a string value to the corresponding enum value
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Converts a numerical value to the corresponding enum value
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open fun getValue(): Int
Gets the value of this enum
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Compares this object with another, returning true if they are of the same type
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Returns the enum constant of this type with the specified name.
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Returns an array containing the constants of this enum type, in the order they're declared.