MPDisplayRule
This class represents a Display Rule, a MapsIndoors concept which describes a number of styling values for MapsIndoors objects. The values contained within dictates how the MapsIndoors SDK renders a given object on the map (POI, area, selection, model, etc.). Display Rule data can be edited through the MapsIndoors CMS, and can be modified on runtime in SDKs. Invoke reset on a MPDisplayRule to reset all values to those from the CMS.
Constructors
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open fun MPDisplayRule(@NonNull id: String, @NonNull parent: WeakReference<MPDisplayRule>, @NonNull options: MPDisplayRuleOptions)
Create an empty MPDisplayRule.
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Create an empty MPDisplayRule.
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Create an empty MPDisplayRule.
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Create an empty MPDisplayRule.
Functions
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Bulk update this Rule with the fields set in the MPDisplayRuleOptions
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The fill color of the badge, given as a hex-color string in the form of
#AARRGGBB
or #RRGGBB
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The position of the badge relative to the icon, when an icon is visible
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the radius of the badge fill color.
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Get the scale of the badge
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Get the color of the stroke around the badge, given as a hex-color string in the form of
#AARRGGBB
or #RRGGBB
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The width of the stroke line around the badge in screen pixels (PX)
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get badge "zoom from" value, dictating from which zoom level the badge should stop being shown
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get badge "zoom to" value, dictating from which zoom level the badge should stop being shown
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Get extrusion color (hex color code e.g.
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Get extrusion height in meters
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Get the extrusion Lightness Factor (-1.0 = Dark, 0.0 no lighting added, 1.
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Get extrusion "zoom from" value, dictating from which zoom level the extrusion should stop being shown
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Get extrusion "zoom to" value, dictating from which zoom level the extrusion should stop being shown
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Get the display rule's icon asynchronously
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Get icon placement
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Get icon scale
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Get icon size
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Get the icon URL
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Get the max width for label text (in dp).
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Get the bearing of the label.
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Get the blur value of the label halo (in pixels) Blur is the halo's fadeout distance
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Get the color of the label halo (hex color code e.g.
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Get the width of the label halo (in pixels)
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Get the color of the label text (hex color code e.g.
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Get the opacity of the label text as a value between 0.0 and 1.
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Get the size of the label characters (in pixels) (1 pixel is approximately 0.
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Get the type of label for the display rule
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Get the label "zoom from" value, dictating from which zoom level the label should start being shown
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Get the label "zoom to" value, dictating from which zoom level the label should stop being shown
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Get 2D model bearing (rotation in degrees)
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Get 2D model height in meters
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Get 2D model URL
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Get 2D model width in meters
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Get 2D model "zoom from" value, dictating from which zoom level the model should start being shown
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Get 2D model "zoom to" value, dictating from which zoom level the model should stop being shown
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Get polygon fill color (hex color code e.g.
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Get polygon fill opacity (0.0 = invisible, 1.
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Get polygon Lightness Factor (-1.0 = Dark, 0.0 no lighting added, 1.
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Get polygon stroke color (hex color code e.g.
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Get polygon stroke opacity (0.0 = invisible, 1.
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Get polygon stroke width
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Get the polygon "zoom from" value, dictating from which zoom level the polygon should start being shown
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Get the polygon "zoom to" value, dictating from which zoom level the polygon should stop being shown
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Get wall color (hex color code e.g.
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Get wall height in meters
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get the lightness factor for the wall
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Get wall "zoom from" value, dictating from which zoom level the wall should start being shown
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Get wall "zoom to" value, dictating from which zoom level the wall should stop being shown
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Get the "zoom from" value.
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Get the visibility of a badge
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Set extrusion visibility
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Get icon visibility
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Get label visibility
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Get 2D model visibility
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Get polygon visibility
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Validate the current state of MPDisplayRule values
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Get wall visibility
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The fill color of the badge, given as a hex-color string in the form of
#AARRGGBB
or #RRGGBB
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Set position of the badge relative to the icon, when an icon is visible
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Set the radius of the badge fill color.
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The scale of the badge
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The stroke color of the badge, given as a hex-color string in the form of
#AARRGGBB
or #RRGGBB
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The width of the stroke line around the badge in screen pixels (PX)
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Set the badge visibility wether it should be visible or not
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set badge "zoom from" value, dictating from which zoom level the badge should stop being shown
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set badge "zoom to" value, dictating from which zoom level the badge should stop being shown
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Set extrusion color
Set extrusion color (hex color code e.g.
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Set extrusion height in meters
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Set the extrusion Lightness Factor (-1.0 = Dark, 0.0 no lighting added, 1.
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Set extrusion visibility
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Set extrusion "zoom from" value, dictating from which zoom level the extrusion should stop being shown
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Set extrusion "zoom to" value, dictating from which zoom level the extrusion should stop being shown
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Set icon from bitmap
Set icon from drawable
Set icon from resource ID
Set icon URL (will be used to download the icon asset)
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Set the placement of the icon, in relation to the location anchor
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Set scale of icon, default 1.
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Set icon size (dp)
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Set icon visibility
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Set the max width for label text (in dp).
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Set the bearing of the label.
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Set the blur value of the label halo (in pixels) Blur is the halo's fadeout distance
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Set the color of the label halo (hex color code e.g.
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Set the width of the label halo (in pixels)
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Set the color of hte label characters
Set the color of the label text (hex color code e.g.
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Set the opacity of the label text to a value between 0.0 and 1.
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Set the size of the label characters (in pixels) (1 pixel is approximately 0.
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Set the label type of the location, which will change the rendering of the label
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Set label visibility
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Set the label "zoom from" value, dictating from which zoom level the label should start being shown
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Set the label "zoom to" value, dictating from which zoom level the label should stop being shown
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Set 2D model bearing (rotation in degrees)
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Set 2D model height in meters
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Set 2D model URL
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Set 2D model visibility
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Set 2D model width in meters
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Set 2D model "zoom from" value, dictating from which zoom level the model should start being shown
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Set 2D model "zoom to" value, dictating from which zoom level the model should stop being shown
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Set polygon fill color
Set polygon fill color (hex color code e.g.
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Set polygon fill opacity (0.0 = invisible, 1.
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Set polygon Lightness Factor (-1.0 = Dark, 0.0 no lighting added, 1.
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Set polygon stroke color
Set polygon stroke color (hex color code e.g.
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Set polygon stroke opacity (0.0 = invisible, 1.
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Set polygon stroke width
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Set polygon visibility
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Set the polygon "zoom from" value, dictating from which zoom level the polygon should start being shown
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Set the polygon "zoom to" value, dictating from which zoom level the polygon should stop being shown
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Set general visibility value
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Set wall color
Set wall color (hex color code e.g.
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Set wall height in meters
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Set wall Lightness Factor (-1.0 = Dark, 0.0 no lighting added, 1.
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Set wall visibility
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Set wall "zoom from" value, dictating from which zoom level the wall should start being shown
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Set wall "zoom to" value, dictating from which zoom level the wall should stop being shown
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Set the "zoom from" value.