isLocationOnPath

open fun isLocationOnPath(    @NonNull point: LatLng,     @NonNull polyline: List<LatLng>,     geodesic: Boolean,     tolerance: Double): Boolean

Computes whether the given point lies on or near a polyline, within a specified tolerance in meters. The polyline is composed of great circle segments if geodesic is true, and of Rhumb segments otherwise. The polyline is not closed -- the closing segment between the first point and the last point is not included.


open fun isLocationOnPath(    @NonNull point: LatLng,     @NonNull polyline: List<LatLng>,     geodesic: Boolean): Boolean

Same as isLocationOnPath

with a default tolerance of 0.1 meters.